Last Updated: May 10, 2021
Battlefield V, the most recent instalment in the iconic FPS series, was one of the first games to include real-time ray tracing. In action it does look genuinely good, but you'll need a NVidia RTX card to make it happen, and you'll be taking a substantial performance hit (though enabling DLSS does help a bit). If you're buying or building a PC and want to ensure good performance in Battlefield V - whether with ray tracing enabled or without - in this requirements guide I'll break down what parts you'll need for your specific performance aims.
See Also: Call of Duty Warzone PC Build Guide
Basically, I've done the tedious analysis of multiple performance benchmarks from around the web so that you don't have to, to condense and bring to you everything you need to know regarding the hardware requirements of the game. For complete part lists that are ready to build, check out the recommended PC builds as well, or if you don't care to build your own PC then see the latest recommended prebuilt PCs.
Skip this section if you want to get straight to the specific hardware recommendations for your particular resolution and frame rate, but first here are the official system requirements for Battlefield V as listed on EA's site, which gives you a general sense of what hardware is required depending on the circumstance. Credit to EA for providing fairly detailed system requirements, which isn't something you see all that often.
Even without ray tracing enabled, Battlefield V is a fairly demanding game compared to most titles, even by 2021 standards. It's also a fairly CPU intensive title, with weaker or older CPUs struggling to reach and maintain high frame rates. Overall, it's not as demanding as Cyberpunk 2077 for instance (both GPU or CPU wise), but that's to be expected since Battlefield V is an older game. But turn on ray tracing and BFV goes from relatively demanding to quite demanding, especially without NVidia DLSS turned on.
Let's move onto specific hardware recommendations based on your resolution and the frame rate you're shooting for, whether that's a smooth 60FPS or an extra smooth 144FPS (for 144Hz monitors). Note the recommendations below are NOT for ray tracing, which has its own separate section at the very end.
First of all is budget-friendly 1080p 60Hz gaming (or 75Hz which is close in terms of requirements) which many gamers happily use these days. 1080p 144Hz is better, especially for FPS games like this which benefit from faster refresh rates like 144Hz, but 60FPS is still a very smooth experience and good enough for most gamers. To get a consistent 60FPS at 1080p, here are the modern PC parts I can recommend for either medium or ultra settings.
For 144Hz monitor owners, which is the ideal setup for fast-paced titles like this (or any other First-Person Shooter), you not only need a better graphics card but a stronger CPU to reach and maintain such high frame rates.
Moving onto higher resolution 1440p displays, and for 60FPS you'll need to step things up slightly in the GPU department compared to 1080p 60FPS, though not that much as a NVidia GTX 1660 Super will get you well over 60FPS consistently on medium settings and a RTX 2060 Super will get the job done on the Ultra graphical preset.
But getting to 1440p 144Hz is where things start heating up in terms of requirements, as this increasingly popular particular combination of high resolution and high refresh rate is not easy to run at its full potential (which would be 1440p 144FPS, and ideally staying above that frame rate at all times). That's especially the case if you want to run the Ultra preset, that'll be needing nothing less than a monster RTX 3080 or AMD equivalent in order to reach such high frame rates (even with RTX OFF).
As you can expect, at 4K the GPU requirements are beefy, especially if gunning for the ultimate flatscreen gaming experience on an expensive 4K 144Hz monitor. Getting up around 144FPS at such a high resolution is not easy, even without ray-tracing turned on, and you'll require nothing less than a RTX 3080 to achieve such supreme performance. But that's for Medium settings; crank things to Ultra and you'll need the single most powerful GPU on the market right now - the RTX 3090 - if you want to get near that magical 144FPS mark.
Battlefield 5 was one of the first games to support NVidia's new real-time ray tracing, a rendering feature that allows for more realistic graphics (specifically more accurate lighting, shadows, reflections and explosions that more closely mimic the real world). But these spruced-up graphics come at a performance cost, and are also only supported by NVidia RTX graphics cards (AMD cards are out of luck for the time being). If you want to run Battlefield V with ray tracing on (also referred to as "RTX On" or "DXR"), below are the PC parts you'll need if you want to get a flawless 60FPS (or thereabouts) on Ultra settings.
The requirements are split up into DLSS Off and DLSS On - DLSS is a NVidia rendering feature that helps performance at the expense of slightly lower quality graphics (that is sometimes hardly or completely unnoticeable depending on the situation) and comes in handy to achieve better performance when ray tracing is on. Without DLSS, it's going to take seriously beefy graphics cards to achieve 60FPS with ray tracing.
Also note there are no 144FPS ray tracing recommendations here because it's just not feasible with today's hardware. I mean, sure, you could get 144FPS with ray tracing in Battlefield V if you use a high-end GPU with a lower resolution like 1080p, but when buying a top-tier card the chances that you'll want to pair it with a "standard" 1080p resolution display is low (for the best gaming GPUs you want 1440p or 4K monitors otherwise it's a bit of a waste). For suggested CPUs, see the standard non ray-tracing recommendations from earlier (since ray tracing is performed by the graphics card).
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Indie game dev currently working on my first public release after years of hobby projects, a story-driven VR FPS adventure built using Unreal Engine (to be announced once I'm ready here and here for anyone into VR FPS's). Also likes writing and updating these tech articles, which helps fund development of the game.
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